Break It Down by Story Problem

There are now two ways you can go about actually making your changes. First: you can break it down by problem.

So for example, if I know I need to introduce the ticking bomb, then I will find a place in that first scene where I can insert some lines or paragraphs about it.

And of course, because I’m introducing something new that will have ripple effects, I will likely go through and make sure there is nowhere else in the scene where that newly introduced bomb needs to show up.

Then I will strike that off the scene card and move to the next problem.

Oh, I need to introduce Iris and the backstory now too? Okay, let’s comb through the scene and fin a place to do that—as well as any “ripples” that need to be added too.